B2
Badnaam 2.0
Admin console — sign in with your password and authenticator code
B2
Badnaam 2.0
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Badnaam 2.0

rust.badnaam.gg:28015
Status
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Population
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Server FPS
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Target 30
Entities
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Alerts
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TimeSeverityTypeDetail
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Anti-cheat flags and network/DDoS anomalies — most recent 5, same feed as Administration → Cheating alerts.
Live console — RCON
● streaming
rcon>

Players

Online roster, live chat, kill feed, and kick/ban tools
Chat — Global, Team & Clan
rcon>
Kill feed
Online
Offline
0 connected
PlayerSteam IDPingPlaytime
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Administration

Owner observe tools, combat-log lookup, and cheat alerts — all vanilla RCON, no framework
Cheating alerts
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TimeSeverityPlayerDetailSource
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Flagged from Rust's own anti-cheat violation levels, EAC/AntiHack console lines, and a kill-rate heuristic. Rolling 7-day history.
Owner — observe mode
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Owner
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Drop in on a player
Teleports the owner straight to the selected player. Then hit your spectate or noclip bind to watch unseen.
Your spot before the last teleport
Vanilla RCON can't teleport back to raw coordinates — fly back here, or use your respawn bind.
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Observe kit — paste once into your F1 console
bind f6 noclip
bind f7 spectate
bind f8 respawn
F7 spectate is the real vanish — bodiless free-fly, cycle players with left/right click. It's a client command so the dashboard can't press it for you, but it's one key once bound. F6 noclip flies with your body (still visible up close). F8 respawn bails you back to your bag.
Give items
Spawns into the player's inventory (drops at their feet if it's full). Free-type any Rust item shortname — the list is just common ones.
Combat-log lookup
Combat log is only kept while a player is connected. Columns: time, attacker, target, weapon, ammo, area, distance, HP before/after, and the hit result.
Enter a player and fetch their recent combat log.
Raw output

            

Player Reports

In-game F7 reports — cheating, abuse, bugs, and feedback, with reporter/target Steam64 IDs. Persisted indefinitely, not on a rolling window.
All reports
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TimeCategoryReporterTargetMessage
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Captured live from Rust's F7 report menu via the RCON console stream. Cheating/Abuse reports (which target a player) always reach here; Bug/General/Feedback reports need server.printreportstoconsole enabled, which it now is.

Logs & Metrics

Moderation history and server performance over time
Server FPS
Poll every
Population
CPU usage
System CPU is averaged across all cores and can look fine even when the game is struggling — Rust's tick loop is effectively single-threaded, so "RustDedicated busiest thread" (the single hottest thread under RustDedicated, as % of one core) is the number that actually predicts tick-rate trouble/rubberbanding.
RAM usage
Disk I/O
Network throughput
Moderation log — kicks & bans
Date & timeActionPlayerSteam IDAdminReason
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Server Controls

Lifecycle actions and scheduled automation
Lifecycle
Graceful restart
Warns players, restarts in 30s
Start
Start the server if it's stopped
Stop
Disconnects all players
Wipes
Map wipe
New seed, keeps blueprints
Force wipe
New map + blueprints reset
Schedules
LabelWhenTasksLast runStatus
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Server Map

Current map, and candidates queued for the next wipe
Current map — live player positions
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Seed
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World size
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RustMaps
View on RustMaps
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Scroll/pinch to zoom · drag to pan · dbl-click to reset
Dots update every ~1s from a live playerlist poll. Red = elevated anti-cheat violation level (matches the Administration tab's alerts).
Next-wipe candidates (max 3)

File Manager

Scoped to the Rust server's own directory — cfg, logs, saves, maps
NameSizeModified
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